Fractal Music, Hypercards
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Fractal Music, Hypercards

This is a collection of informative extracts from Gardners' "Scientific American" column. Each brain-teasing article has been updated to include new mists, new ideas, and new solutions. Highlights include two new chapters-one on pi and poetry, one on minimal sculpture - and intriguing forays into time reversal, forms of fractions and magic, and an imaginary "Math Zoo" with its own publication, "ZOO-NOOZ".

Learning Chess Manual for chess trainers Step 5
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Learning Chess Manual for chess trainers Step 5

Manual Step 5 of world's leading teaching method in chess. The serie Step 5 (with workbooks basic, extra, plus and mix) is for players rated up to 1900. This step by step method consists of six steps. Each step has a workbook with exercises and summaries for the student and an accompanying manual for the teacher / trainer / parent. The manuals contain complete scripted lessons for the teacher, as well as aids that address the learnin...

Heroic Tales: The Best of Chesscafe.com 1996 - 2001
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Heroic Tales: The Best of Chesscafe.com 1996 - 2001

If you like chess, Heroic Tales: The Best of ChessCafe.com 1996-2001 will be a treasure trove of delight for years to come. From Bobby Fischer to the financial frolics of the World Chess Federation - and everything in between, Heroic Tales brings together in one volume the best modern writing on the game. Hilarious over-the-board vignettes, top-flight instruction in every phase of the game, informative book reviews, articles on histo...

Fallout 76: Official Guide
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Fallout 76: Official Guide

With the release of Fallout 76 this week, I knew my husband would be distracted (happy but distracted) with his new game. He has been working really hard lately, so it was great he could take a day off on the release date to play his game and enjoy some playing time. I got him this book as a gift to celebrate his day off, and he was very happy. The book has great maps, stories, and ideas to enhance the game. Hubby is happy (though I ...

Game Time : Understanding Temporality in Video Games
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Game Time : Understanding Temporality in Video Games

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent mal...

Tabletop Wargames: A Designers' and Writers' Handbook
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Tabletop Wargames: A Designers' and Writers' Handbook

"Tabletop Wargames lays out issues that designers must resolve, and offer examples of different mechanisms. The book begins with a discussion on the line between a simulation and a game, then covers gaming scales, probabilities, turn sequences, combat resolution, presentation, how skirmish games differ from larger scale games, point values, campaigns and scenarios. There is even a section with advice on how to keep the gaming languag...

Rubik’s Cube Solution Manual: A Concise Picture Step by Step Guide on How to Solve the Rubik’s cube
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Rubik's Cube Solution Manual

The Rubik’s cube which is sometimes misspelled as rubix cube is a mechanical 3D puzzle, which was invented more than 30 years ago and is the bestselling toy of all time!But solving the Rubik’s Cube is usually an almost impossible task and requires an IQ of about 160But the most amazing thing is that it is not very hard, ensure you follow this simple step by step solving tutorial and you will discover that you can solve the Rubik’s cu...

Ajedrez para jóvenes: 3. Juego de artistas
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Ajedrez para jóvenes: 3. Juego de artistas

Presenta, en un lenguaje especialmente dirigido a los jóvens, los fundamentos indispensables que son necesarios para llegar a ser un jugador competente. Colección de tres volúmenes con el objetivo de estimular la curiosidad del joven y alentarle a seguir indagando y perfeccionando el conocimiento del juego. Vol. 1. Juego de Héroes: en sus primeros pasos se comportará de forma valiente y arriesgada. Vol. 2. Juego de Sabios: mejorará s...

The Original Area Mazes, Volume 2: 100 More Addictive Puzzles to Solve with Simple Math—and Clever Logic!
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The Original Area Mazes, Volume 2

The rules are simple . . . The math is easy . . . The puzzles get harder and harder! Hooked on area mazes? YOU’RE IN LUCK! Volume Two delivers 100 more puzzles. Your quest is to navigate a network of rectangles to find a missing value. Just remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for g...