Thinking about Video Games: Interviews with the Experts
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Thinking about Video Games: Interviews with the Experts

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (De...

Build It! Medieval World: Make Supercool Models with Your Favorite LEGO® Parts (Brick Books)
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Build It! Medieval World: (Brick Books)

"Enthusiastically recommended for family, preschool, elementary school, and community library collections, Build It!: Make Supercool Models with Your Lego Classic Set by Jennifer Kemmeter is the first volume of a new series of visually rich instruction books for Lego creations and is perfect for children ages 5 and up. Inside kids will find a range of creative models to put together with Lego blocks ranging from animals and airplanes...

Learning Chess Manual for independent learners Step 6
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Learning Chess Manual for independent learners Step 6

Manual Step 6 of world's leading teaching method in chess. For independent students rated up to 2100. This step by step method consists of six steps. Each step has a workbook with exercises and summaries for the student and an accompanying manual for the teacher / trainer / parent. The manuals contain complete scripted lessons for the teacher, as well as aids that address the learning stages and development of children. Because there...

Games Girls Play: Contexts of Girls and Video Games
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Games Girls Play: Contexts of Girls and Video Games

Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses...

Grandmaster Chess Move by Move
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Grandmaster Chess Move by Move

A collection of John Nunn's best games from 1994 to the present day, annotated in detail in the same style as the best-selling Understanding Chess Move by Move. Throughout, the emphasis is on what the reader can learn from each game, so the book is ideal study material for those seeking to progress to a higher level of chess understanding. There is also entertainment in abundance: Nunn has a direct aggressive style, and many of his o...

Playing War: Military Video Games After 9/11
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Playing War: Military Video Games After 9/11

"A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted,Playing Waris sure to take its place among the growing body of key works that define game studies." (Nina Huntemann,co-editor of ...

Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
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Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)

“In his own cheeky and irreverent way, Togelius guides readers through the bizarre and often eclectic world of AI research in video games: what we're doing, why we do it, and the weird insights we have in the shower along the way. Part biography, part AI textbook, Playing Smart provides invaluable insight for students, hobbyists, and anyone interested in artificial intelligence. From AI that plays StarCraft to AI that builds Super Ma...

Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games
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Electric Worlds in the Classroom

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6?12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where th...

The Hippopotamus Rises: The Re-Emergence of a Chess Opening
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The Hippopotamus Rises: The Re-Emergence of a Chess Opening

The hippopotamus, as every big game hunter knows, is a deceptively dangerous beast. And so, in the chess world, is the Hippopotamus Defense. To opponents unfamiliar with it, it looks awkward and unaggressive—until it crushes the life out of their favorite openings. Andrew Martin analyzes the basic moves and key variations of the Hippopotamus, showing with illustrative games how it confuses the average player yet is inherently sound e...